Kitely has added assist for bodily based mostly rendering (PBR) supplies in each its digital worlds and on the Kitely Market, the company announced this week. The replace additionally contains assist for textures as much as 2,048 by 2,048 pixels in measurement.
PBR supplies enable for extra sensible textures by simulating how mild interacts with totally different surfaces, comparable to mud or metallic, creating the looks of raised and lowered areas with sensible mild reflection.


The characteristic requires Firestorm 7.1.11 or newer to make use of.
Kitely is without doubt one of the first grids to assist PBR supplies, having ported the options from the upcoming OpenSim 0.9.3 launch into their present OpenSim 0.9.2.2-based system.
“PBR isn’t but supported in all OpenSim grids,” stated Oren Hurvitz, Kitely co-founder and VP of R&D, within the announcement. “This can be a characteristic that shall be a part of OpenSim 0.9.3, however that model of OpenSim isn’t completed but so many grids — together with Kitely — are nonetheless utilizing the most recent secure launch, which is OpenSim 0.9.2.2. The explanation that Kitely can assist PBR now’s that we ported the PBR options from OpenSim 0.9.3 into our model of OpenSim.”
The Kitely Market has been up to date to accommodate the brand new characteristic, with the “Textures” class renamed to “Textures and Supplies.” Retailers are suggested to say PBR utilization of their product descriptions since gadgets utilizing PBR supplies could not show appropriately on grids that don’t assist the characteristic. Alternatively, retailers can embody common textures as a fallback to make sure their merchandise look okay on all grids.
“Kitely Market is the principle market serving the hypergrid so we determined to assist the most recent graphics choices from OpenSim 0.9.3 even earlier than they’ve been formally launched,” Kitely CEO Ilan Tochner instructed Hypergrid Enterprise.
The replace additionally brings assist for reflection probes via LSL scripting, with new PRIM_REFLECTION_PROBE parameters added to GetPrimParams and SetPrimParams capabilities.


Whereas PBR supplies can technically be used for terrain textures, Kitely stories encountering a number of points throughout testing. World maps will present objects utilizing PBR supplies however show solely the essential coloration texture, not different PBR properties like regular maps or roughness. PBR terrain textures should not at the moment displayed in world maps.
For content material creators, Kitely has added a brand new “Supplies” folder to consumer inventories for storing PBR supplies.
Creators concerned with studying extra about creating PBR supplies confer with Second Life’s documentation on the subject.