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Home NFTs

Discovery Grid moves from OpenSim to O3DE alternative – Hypergrid Business

by n70products
November 15, 2025
in NFTs
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Discovery Grid moves from OpenSim to O3DE alternative – Hypergrid Business
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Discovery Grid. (Picture courtesy Discovery Grid by way of Fb.)

Discovery Grid, which had been in OpenSim for greater than a dozen years, is transferring at the moment to the Open 3D Engine platform, also called O3DE.

In his announcement, grid proprietor Rene Vega — also called Balpien Hammerer in-world — cited declining person engagement and the constraints of OpenSim expertise as key components within the choice. Statistics confirmed lively accounts had dropped to 26 p.c of their 2019 ranges, whereas month-to-month lively customers fell to 19 p.c and whole areas decreased to 55 p.c of their earlier numbers, he stated.

“It’s clear to me that this grid wants new experiences. It wants the means to ease the event effort by creatives; trendy instruments are required,” Vega stated. “Sadly OpenSim lacks these instruments.”

The transition to O3DE guarantees important technical enhancements, together with extra land area—equal to 32,768 standard-sized areas—together with superior options like reasonable ocean dynamics, volumetric clouds, and PhysX5 physics simulation.

To make sure an orderly closure, Discovery Grid applied a 90-day transition plan, providing free area backups to all landowners and coordinating with the Utopia Skye grid to facilitate stock transfers for customers.

Quite than an entire shutdown, Vega positioned this transfer as a strategic pivot, stating the enterprise would proceed below a brand new digital world platform primarily based on O3DE expertise. Nonetheless, no particular timeline was supplied for the launch of the brand new platform.

The closure displays broader challenges inside the OpenSimulator ecosystem, significantly relating to viewer compatibility points and the platform’s wrestle to maintain tempo with trendy digital world capabilities. Discovery Grid’s transition marks one of many first main strikes by a longtime digital world from OpenSimulator to the newer O3DE platform.

What’s O3DE?

O3DE initially started as Amazon Lumberyard, constructed on high of the CryEngine sport platform expertise.

Amazon donated the mission to the Linux Basis in 2021, and O3DE turned absolutely open sourced, with an Apache license.

It’s a associate of the Linux-based Open Metaverse Foundation, which was launched in January of 2023, so, in some unspecified time in the future, it would help teleports between worlds.

 

You’ll be able to try the showcase of O3DE examples here. There’s not a lot there but. A few empty metropolis builds, some robotics simulations, and a few sport demos. None hyperlink to something you may simply entry on-line, although a pair do take you to a GitHub mission web page. I can’t discover any examples of worlds constructed with O3DE you could truly go to.

Plus, Unity and Unreal each have free choices. Unreal, a high-end sport improvement engine, is free if you have less than $1 million in annual revenues. Unity, fashionable for net and cell apps, is free for individuals and companies that have less than $200,000 in revenues.

Is OpenSim dropping steam?

Again in 2007, Second Life customers found out how the viewer communicated with back-end servers. This enabled individuals to construct bots for Second Life, and to create different viewers to the official one.

In the meantime, enterprises had been getting very enthusiastic about the potential for utilizing Second Life for productiveness, coaching, product prototyping, advertising and marketing, and buyer help. Nonetheless, they didn’t need their customers within the public Second Life system, with all its playing and nudity and monetary scams. They wanted a safe, personal setting for his or her prospects and staff.

So IBM and Intel and some different corporations and volunteer builders constructed a model new server infrastructure that used the identical viewer communication protocols as Second Life. That method, it could possibly be accessed via all of the Second Life-compatible viewers. On the again finish, nonetheless, it was utterly completely different and constructed from scratch. It even used a special programming language and structure.

Individuals had been enthusiastic about having the ability to have their very own personal worlds — and to construct business options to Second Life.

Then, in 2008, Christa Lopes, a computing professor at UC Irvine, invented the hypergrid, and plenty of of those new worlds turned hyperlinked.

However then one thing dangerous occurred.

Corporations realized that there wasn’t all that a lot profit to doing stuff in digital worlds. There have been higher platforms for digital prototyping and video calls had been far more handy for conferences. OpenSim had a excessive studying curve.

The best way massive, advanced open supply initiatives usually work is that they’ve an enormous group of builders that contributes new fixes and bug fixes. These builders typically come out of the person base. The extra customers, the extra builders. Since most customers aren’t themselves builders, and even those that are produce other stuff to work on, you want a really giant person base with a view to proceed innovating.

Particularly, having giant enterprises like IBM use the platform is essential, as a result of they will assign builders to work on the mission. It’s not simply out of the goodness of their hearts, after all — they wish to guarantee that a mission they use loads isn’t deserted, and likewise that it evolves in a path they like.

With out company backing, and with out a big, passionate person base, OpenSim improvement slowed down considerably.

However so did Second Life.

The training curve was too steep, the usability wasn’t there, and the advantages weren’t readily obvious. The expertise was presupposed to go viral however by no means did. Individuals tried it out, says, “hey, that’s cool,” after which by no means went again to it.

Form of like me with my big assortment of digital actuality headsets.

And OpenSim is method too gradual and costly for use as a gaming engine. Profitable video video games want to have the ability to help 1000’s of gamers, a minimum of, with no lag. And, after all, OpenSim has no built-in sport mechanics.

In consequence, there have been solely minor, incremental enhancements over the previous decade. Teleportation improved. Stability improved. Graphics barely improved. However mainly, anybody who used Second Life or OpenSim ten years in the past will discover it just about the identical at the moment.

The usability hasn’t improved. The training curve is not any shorter. There’s nonetheless no respectable net viewer or cell viewer.

And, apart from some form of emotional connection to OpenSim and the need to see it survive, there’s no actual motivation for change. For present customers, OpenSim and Second Life are fantastic the best way they’re. They favored it ten years in the past they usually nonetheless prefer it.

There’s no killer use case on the market that individuals are clamoring for.

For me, OpenSim is now retro. Like text-based video games or eight-bit graphics.

I’m just a little unhappy about it. I’ve spent 15 years writing about OpenSim and used to assume that it was the way forward for interactivity. However I don’t have my very own grid anymore, and infrequently go into OpenSim for conferences or occasions nowadays — so I can see why grid house owners is likely to be options.

The one massive factor I’ll miss if there’s an enormous migration to one thing like O3DE is the hypergrid. Perhaps Crista Lopes can check out it and see what she will be able to do.

What about you? Are you planning to take a look at O3DE? What do you concentrate on the way forward for OpenSim?

Maria Korolov
Hypergrid Enterprise editor and writer Maria Korolov is a science fiction novelist. Through the day, Maria Korolov is an award-winning freelance technology journalist who covers artificial intelligence, cybersecurity and enterprise virtual reality. See her Amazon author page here and follow her on Twitter, Facebook, or LinkedIn, and take a look at her newest movies on the Maria Korolov YouTube channel. E-mail her at [email protected]. Her first digital world novella, Krim Times, made the Amazon best-seller listing in its class. Her second novella, The Misplaced King of Krim, is out now. She can be the writer of MetaStellar, a brand new on-line journal of speculative fiction.
Maria Korolov
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